State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · July 2021

Top 5 3D Cartoon Games Performance in Australia Q2 2021

In Q2 2021, the top 5 3D cartoon games in Australia showed varying trends in downloads, revenue, and active users, with some apps experiencing significant growth while others saw declines.

Top 5 3D Cartoon Games Performance in Australia Q2 2021

In Q2 2021, the performance of the top 5 3D cartoon games on a unified platform in Australia showcased diverse trends in weekly downloads, revenue, and active users. Here's a closer look at the performance metrics for each game, based on data from Sensor Tower.

Project Makeover from Magic Tavern, Inc. experienced fluctuations in weekly revenue, starting at approximately $142.7K at the end of March and ending at around $133.8K by the end of June. Weekly downloads showed a downward trend initially but picked up towards the end of the quarter, reaching 33.4K in the last week of June. Weekly active users saw a slight decline from 130.4K at the end of March to 127.5K by the end of June.

Parking Jam 3D by Popcore GmbH had modest weekly revenue, peaking at $568 in early May. Weekly downloads showed a general decline, dropping from 35.3K at the end of March to 16.9K by the end of June. Weekly active users followed a similar trend, decreasing from 93.4K to 74.6K over the same period.

Crash Bandicoot: On the Run! from King saw a significant drop in weekly revenue, starting at $14.3K at the end of March and declining to $2.6K by the end of June. Weekly downloads also decreased substantially, from 61.3K to 7.5K. Weekly active users mirrored this trend, falling from 246.9K to 46.1K during the quarter.

Subway Surfers by Sybo Games ApS had relatively stable weekly revenue, with slight fluctuations, ending at approximately $3.9K by the last week of June. Weekly downloads remained consistent, with a slight increase towards the end of the quarter, peaking at 17.6K. Weekly active users showed a steady increase, growing from 318.2K at the end of March to 397.2K by the end of June.

Clash Royale from Supercell had a notable increase in weekly revenue, starting at $102K at the end of March and peaking at $262.8K in early June. Weekly downloads also saw growth, reaching a high of 17.3K in mid-June. Weekly active users increased significantly, rising from 204.4K at the end of March to 300.1K in mid-June before slightly declining to 284.1K by the end of the quarter.

For more detailed insights into the performance of these apps and others, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021